TENFLUX
10 moves. One run.
The ball moves on its own. One tap turns it. You get ten — and often the best move is not to press.
Free · Android · No in-app purchases · Plays offline
The whole game in three rules
One tap = one turn
The ball zigzags on its own. A tap reverses its direction. That is the game's only move.
Pink kills, grey bounces
Touch pink and the run is over. Grey obstacles bounce you back — for free.
Every tap counts
You start with 10 taps. Clearing obstacles without tapping earns them back. One tap breaks the streak.
The TEN challenge: the minimum is proven
18 levels. 10 taps. Not one more. Every level has a minimum number of taps — and that minimum is not an estimate: it is proven by a solver, level by level.
Finishing is one thing. Finishing at par is another. Now match it.
Five ways to play
- CLASSIC — a brand-new endless world every run. Here taps can be earned back by playing clean: this is the world-leaderboard mode.
- Daily run — the same world for everyone for twenty-four hours. Three official attempts; your best one counts.
- Duels — challenge another player in async 1v1: the same world for both, 48 hours to play. Customisable rules.
- The Crossing — a campaign: 11 sectors, 91 missions, modifiers and gates to break through.
- Collection — 48 badges, 32 emblems and styles to unlock. Only by playing: nothing is for sale.
Scores that actually mean something
Every ranked run is replayed and verified by the server, move by move. No fake scores, no advantage to buy: what the leaderboard says is what real fingers really did.
- A world leaderboard, with your window of direct rivals.
- The daily run: a podium that closes every night.
- Duels: same walls, same traps — only your decisions differ.
The game, as it really looks
Install TENFLUX
Ten taps. One run. Your move.
Android 7.0 or newer · Free, funded by occasional ad screens between runs — never during one.